
Introduction
The goal of this project was to develop a flexible, procedural growth system using Blender's Geometry Nodes.
This system allows for the creation of fully procedural moss-like structures that can be effortlessly animated and applied to any 3D geometry. Visually, it captures the organic texture and natural dynamics of moss in a versatile, parametric workflow.
This project is part of my VIBRANT GREEN series. An exploratory fusion of design, science and nature that aims to capture the essence of our living, thriving world.




Experiments
After succesfully creating a robust growth system i tried to expand the system for a variety of new, intricate plant forms. For the final artworks I wanted to present these plants as dynamic sculptural compositions, showing their organic development as living artworks.



